Add Understanding Elixir Math in Tower Rush

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<br>Beneath the vibrant animations and chaotic battles of every arena game lies a rigid, unyielding economic system.<br>
<br>To truly master the genre, you must stop looking at units as 'characters' and start viewing them as numerical investments.<br>
Generation Rates and 'Leaking'
<br>The only way one player can mathematically gain an advantage is if the other player 'leaks' elixir by sitting at the maximum cap of 10.<br>
<br>This is why top players are constantly 'cycling' cheap cards in the back of the arena; they are ensuring the generation timer never stops ticking.<br>
Even then, it is highly risky.You must increase your Actions Per Minute (APM) significantly to keep up.You are essentially fighting a 10v7 battle.
Calculating Positive Trades
<br>The entire goal of defensive play is to execute 'positive elixir trades', where you spend less energy to destroy a push than the opponent spent to create it.<br>
<br>The game is won by the player who accumulates the highest total 'profit' over the three-minute duration.<br>
Economic StrategyHow it WorksCheap DefenseUsing a 1-elixir Skeleton to pull a 4-elixir Mini P.E.K. Should you cherished this short article and you wish to receive more info about [tower rush](http://20.249.208.89:3000/olivabaldridge) generously visit the webpage. K.A across the map until both Princess towers shoot it to death; +3 profitNukingWaiting until the opponent places three different support troops near their tower before dropping the Rocket, destroying 12 elixir with 6; +6 profit
Playing the Math
<br>To become a Grandmaster, you must develop a secondary mental process that constantly runs the math in the background of your mind.<br>
<br>Master the economy, and you master the game.<br>