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Beneath the vibrant animations and chaotic battles of every arena game lies a rigid, unyielding economic system.
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To truly master the genre, you must stop looking at units as 'characters' and start viewing them as numerical investments.
+Generation Rates and 'Leaking'
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The only way one player can mathematically gain an advantage is if the other player 'leaks' elixir by sitting at the maximum cap of 10.
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This is why top players are constantly 'cycling' cheap cards in the back of the arena; they are ensuring the generation timer never stops ticking.
+Even then, it is highly risky.You must increase your Actions Per Minute (APM) significantly to keep up.You are essentially fighting a 10v7 battle.
+Calculating Positive Trades
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The entire goal of defensive play is to execute 'positive elixir trades', where you spend less energy to destroy a push than the opponent spent to create it.
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The game is won by the player who accumulates the highest total 'profit' over the three-minute duration.
+Economic StrategyHow it WorksCheap DefenseUsing a 1-elixir Skeleton to pull a 4-elixir Mini P.E.K. Should you cherished this short article and you wish to receive more info about [tower rush](http://20.249.208.89:3000/olivabaldridge) generously visit the webpage. K.A across the map until both Princess towers shoot it to death; +3 profitNukingWaiting until the opponent places three different support troops near their tower before dropping the Rocket, destroying 12 elixir with 6; +6 profit
+Playing the Math
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To become a Grandmaster, you must develop a secondary mental process that constantly runs the math in the background of your mind.
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Master the economy, and you master the game.
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