Add Controlling the Arena: Map Control in Tower Rush
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<br>Map control is the invisible advantage that dictates exactly when and where engagements happen on the battlefield.<br>
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<br>In the classic arena battler layout, the map is divided by a river with only two small bridges serving as crossing points.<br>
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Defending the Bridges
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<br>This predictability allows you to pre-aim massive splash damage spells and position your defensive buildings optimally.<br>
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<br>If you play your defense too far back, the swarm spreads out, rendering your splash damage virtually useless.<br>
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Body blocking buys time.Don't get caught off guard.Keep pressure on the river to stop offensive mortars or x-bows.
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Funneling with Buildings
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<br>This technique, known as funneling, allows you to dictate exactly where the final engagement will take place.<br>
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<br>If you place two buildings slightly apart, leaving a small gap in the middle, melee units will naturally funnel into that gap.<br>
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Control TacticExecution MethodForcing ResponsesConstantly playing cheap threats in one lane to prevent the opponent from ever building a push in the other laneSafe PlacementPlaying slow units at the absolute furthest back tile to maximize the time spent regenerating elixir before they cross the bridge
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Dictating the Pace
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<br>When you perfectly control the choke points and dictate the engagements, the opponent will feel incredibly suffocated.<br>
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<br>Use the natural landscape to your advantage, build your own traps, and force the enemy to play on your terms.<br>
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If you have any concerns with regards to wherever and how to use [tower rush](https://118.41.199.103:4443/liamhardee6770/liam2017/wiki/How+to+Effectively+Use+Air+Units+in+Tower+Rush), you can make contact with us at our site.
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