Add Mastering Cycle Decks in Tower Rush
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<br>Cycle decks completely abandon the concept of massive, overwhelming pushes in favor of relentless, high-speed, low-cost micro-engagements.<br>
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<br>Watching a professional cycle player operate is like watching a master pianist; their fingers fly across the screen, dropping cheap units with pixel-perfect precision.<br>
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The Advantages of Speed
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<br>Because your cards cost so little, you can rapidly play four cards to 'cycle' back to your primary win condition (like a Hog Rider or Miner) before the opponent can cycle back to their specific defensive counter.<br>
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<br>If an opponent uses a six-elixir Rocket to destroy your three-elixir Cannon, you simply play two cheap skeletons to fix your rotation and you are instantly ahead in elixir.<br>
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In sudden death, you can throw three Fireballs at the enemy tower in the time it takes them to play one heavy push.Cycle decks are fantastic for punishing mistakes.The opponent is constantly reacting to your micro-threats instead of executing their own game plan.
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The Dark Side of Speed
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<br>Because you do not have heavy tanks or massive splash-damage troops, you must defend perfectly using cheap, fragile units like skeletons and ice spirits.<br>
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<br>If you do not secure a massive tower damage lead during the first two minutes of single elixir, you will likely lose the game in the final minute.<br>
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ProThe BenefitOut-Cycling CountersPlaying your win condition faster than the opponent can draw their defensive buildingMicro-DefenseDefending a 5-elixir threat using only 2 elixir worth of perfectly placed distraction units
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The Verdict
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<br>However, if you are willing to put in the time, it is undeniably the most rewarding archetype in the game.<br>
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<br>Winning a match by flawlessly defending a massive army with a handful of skeletons is the ultimate flex.<br>
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