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Defeating Healers and Shields in Tower Rush
Declan Gerstaecker edited this page 2026-07-20 12:59:13 +00:00


Healing and shielding support units are specifically designed to break the fundamental mathematical rules of the game's combat system.

This is exactly what the opponent wants; while you struggle to kill the Giant, the Healer is constantly undoing all your hard work.
The Golden Rule: Kill the Support First
The cardinal rule when facing a healing or shielding composition is to completely ignore the primary tank until the support is dead.

The most reliable way to achieve this is by using specific 'assassin' units, such as the Miner or the Bandit, which can bypass the frontline entirely.
Use it to physically pull the healer away from the tank she is trying to heal.Splash damage units are decent, but often lack the burst damage required.Healing pushes are usually incredibly expensive (12+ elixir). Countering the Gimmicks
A cloned healer essentially doubles the healing output, turning the surrounding army into a literal immortal wall of hitpoints.

Hover your spell the moment you suspect a Clone play, and drop it the millisecond the blue cloning animation begins on their side of the map.
ResponseTactical AdviceArea DenialThe absolute safest method; guarantees the death of fragile backline units without risking your own troopsFlanking ManeuverWait until the tank walks past the bridge, then drop a Valkyrie directly behind the tank to separate the support Surgical Defense
Facing a massive, regenerating 'Elixir Golem' or 'Golem' push is one of the most stressful experiences in the game.

Cut off the head of the snake, and the body will quickly wither away.

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