Add Mastering Kiting in Tower Rush

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<br>In the higher echelons of competitive play, matches are rarely decided by raw card levels or simple deck synergy.<br>
<br>When executed perfectly, you can force a massive enemy push to walk back and forth across the arena taking constant damage.<br>
Mastering the Middle
<br>This dual-tower targeting drastically reduces the time it takes to kill heavy tanks or fast-moving threats.<br>
<br>If you place your distraction too early, the enemy will ignore it and continue marching straight toward the lane tower.<br>
It targets buildings and ignores troops.Some units 'see' further than others.Create a deadly kill zone.
Lane Swapping and Reverse Kiting
<br>You achieve this by placing a unit like an Ice Golem in the center, waiting for the enemy to follow, and then letting the Ice Golem walk into the opposite lane.<br>
<br>This technique can completely neutralize a ten-elixir push using only two elixir, creating the most massive positive trade possible in the game.<br>
The BaitBest TargetIce GolemIt absorbs damage while walking away, making it the perfect baitCheap SwarmThey force the enemy to stop and attack three separate times
Mind Games
<br>Beyond the mathematical resource advantage, perfect kiting inflicts massive psychological damage on the opponent.<br>
<br>You dictate exactly where the enemy moves, effectively taking control of their army away from them.<br>
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