To participate effectively in Guild versus Guild (GvG) content, players are usually required to construct four completely unique decks without overlapping any cards.
This article analyzes the absolute best cards to level up specifically for Clan Wars and how to distribute them across your four war decks.
The Holy Grail: Small Spells and Swarm Clear
The most immediate and brutal bottleneck you will face when building four unique decks is the severe lack of reliable small spells.
If you put your max-level Log in your first war deck, but your Zap is only level 9 for your second deck, you will lose the second war match because your Zap won't kill equal-level goblins.
Distribute your heavy spells evenly.It is often ignored on the ladder, but in Clan Wars, it is a mandatory replacement for The Log.The Bomber or Fire Spirit can act as a pseudo-spell to clear swarms in your 4th deck.
Versatile Support Units and Substitutions
The Musketeer is arguably the best, most versatile anti-air unit in the game, but she can only be used in one of your four war battles.
These 'Swiss Army Knife' cards allow you to cover multiple defensive weaknesses with a single card slot, freeing up room for more aggressive synergies.
Ladder FavoriteSub ASub BThe Musketeer (Ranged Anti-Air DPS)The Dart Goblin (Faster, more fragile, chip damage)The Flying Machine (Immune to ground melee, longer range)The Valkyrie (Ground Splash Tank)The Dark Prince (Has a shield, faster movement)The Bowler (Ranged linear splash, knocks back units)
A Clan Warrior's Arsenal
To be a true asset to your clan, you must embrace the grind and level your entire collection to a respectable baseline.
Clan Wars are the ultimate test of your universal game knowledge.
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