Add Top Cards for Sudden Death in Tower Rush

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<br>Because the match ends the exact millisecond a tower hits zero hitpoints, certain cards become exponentially more valuable, while others become complete liabilities.<br>
<br>This article analyzes the absolute best cards to have in your rotation when the Overtime clock begins ticking down.<br>
Nuking for the Win
<br>The Rocket is the absolute king of Sudden Death; it deals the highest burst damage in the game, capable of taking nearly 600 hitpoints off a tower instantly.<br>
<br>If you know your opponent's tower is at 550 health, and you have a Rocket in your hand, you have already mathematically won the game.<br>
The Fireball is great for chip damage, but it takes 3 or 4 cycles to kill a healthy tower in overtime.Do not let them breathe.If you cast Poison, they might cast a Rocket and win before your Poison finishes ticking.
The Surprise Attackers
<br>The Miner is the quintessential Sudden Death troop; because he tunnels underground, he can be deployed directly on the enemy tower instantly.<br>
<br>Similarly, fast 'Bridge Spam' units like the Bandit or the Royal Ghost are terrifying in Overtime.<br>
Match StateHow to WinOpponent tower is at 400 HPImmediate Spell Cycle; ignore attacking with troops, defend flawlessly, and launch the Rocket/Fireball for the guaranteed winBoth towers are at full HP in OTPlay incredibly safe; rely on Miners or Goblin Barrels for safe chip damage; never play an 8-elixir tank in the back
The Psychology of the Final Hit
<br>Playing in Sudden Death is an intense test of nerves and mathematical precision.<br>
<br>Leave the panic to your opponent.<br>
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