Unlike standard cards, you generally only select one hero per deck, making that choice the most critical decision you will make.
The hero you choose dictates your entire playstyle, defensive capabilities, and offensive win conditions.
The Bruiser/Tank Class
These heroes are deployed at the front of a push, drawing all tower and enemy fire away from your fragile support units.
When playing a tank commander, your strategy relies on building a massive, slow-moving 'deathball' of troops.
Use dash abilities to connect to the tower instantly.Charge their soul-meter before activating.Bait out the inferno tower first.
Utility and Sniper Heroes
Their active abilities provide incredible utility, such as turning invisible, summoning decoy structures, or firing piercing piercing shots.
The key to mastering ranged heroes is impeccable placement; if they get caught in melee range, they die instantly.
Ability TypeBest ScenarioStealth/InvisibilityUse to secure the final hit on a critical buildingMinion GenerationActivate when the enemy has exhausted their splash damage spells
Choosing Your Leader
A comfortable player using an off-meta hero will always defeat a confused player using the 'best' character.
Spend time practicing with each class in unranked modes to understand their specific timing and ability quirks.
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