diff --git a/Creating-the-Perfect-Base-Layout-for-Tower-Rush.md b/Creating-the-Perfect-Base-Layout-for-Tower-Rush.md
new file mode 100644
index 0000000..f501609
--- /dev/null
+++ b/Creating-the-Perfect-Base-Layout-for-Tower-Rush.md
@@ -0,0 +1,16 @@
+
In many modern variations of the genre, players are given the freedom to design their own defensive layouts.
+
A poorly optimized base can be three-starred in seconds, regardless of how high-level your defensive buildings are.
+
Whether you are protecting your gold storage or defending your core objective, these principles apply universally.
+Guiding the Enemy
+
By leaving intentional gaps in your walls or spacing buildings carefully, you dictate exactly where the attacker must go.
+
Once the outer ring is cleared, the surviving troops will naturally walk towards the opening you designed.
+Irregular shapes confuse attackers.Use high-hitpoint buildings as meat shields.Protect your mortars and wizard towers.
+The Multi-Ring Approach
+
High-level layouts utilize multiple small compartments, forcing the enemy to break through wall after wall after wall.
+
This cellular design dramatically slows down ground troops, running out the match timer before they can reach the core.
+Base Design TypePrimary GoalAnti-Star LayoutEnsure the attacker never gets 100% destructionFarming BasePut the headquarters outside to get a cheap shield
+Staying Ahead of the Curve
+
As the game's developers release balance patches and introduce new units, popular attack strategies will inevitably shift.
+
Take pride in your fortress, and enjoy watching the replays of attackers failing miserably against your strategic genius.
+
+If you enjoyed this article and you would such as to receive additional details relating to [tower rush](https://certihaus.com/author/larrymcneal79/) kindly see our own web page.
\ No newline at end of file