Add The Ultimate Guide to Log Bait in Tower Rush

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<br>The concept is devilishly simple: fill your deck with multiple fragile, high-damage swarm units that all share the exact same weakness.<br>
<br>This guide dissects the mechanics of baiting and how to execute this maddening strategy flawlessly.<br>
Forcing the Error
<br>The core gameplay loop of a Log Bait deck involves presenting the opponent with a threat they mathematically must respond to.<br>
<br>This simple interaction—trading a 3-elixir Princess to secure 800 damage from a 3-elixir Barrel—is the engine that drives the entire strategy.<br>
However, if you use it on defense, they will Log it, meaning you can instantly counter-attack with the Barrel.Always include an Inferno Tower or Bomb Tower.In double elixir, the bait cycle speeds up dramatically.
Mixing Up Placements
<br>The opponent, acting on muscle memory, will blindly drop their Log in the center of the tower, missing your goblins entirely as they spawn safely in the back.<br>
<br>It is a high-stakes game of poker, played entirely with goblin projectiles.<br>
The PunisherPlacement StrategyStandard Goblin BarrelPlaced dead-center on the tower for maximum immediate damage; used only when spells are out of rotationThe Tricky BarrelPlaced two tiles behind the tower to dodge predictive spells; used to break established muscle-memory patterns
The Frustration Factor
<br>Playing Log Bait effectively requires a slightly sadistic mindset; you are actively trying to make the opponent feel helpless.<br>
<br>The bait is set; wait for them to bite.<br>
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