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When novice players construct a new deck, they often simply fill all eight slots with their highest-level cards or their personal favorite characters.
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A Win Condition is not just a card that deals damage; it is the primary engine of your entire offensive strategy.
+The Tower Targeters
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Cards like the Giant, Hog Rider, and Golem are pure Win Conditions because they will literally walk past an attacking P.E.K.K.A to punch the enemy tower.
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Conversely, a card like the P.E.K.K. Here's more info on [tower rush](http://109.74.60.187:5001/blytherex2353/4684tower-rush/wiki/The-Ultimate-Guide-to-Mastering-Tower-Rush-Games) visit our webpage. A or the Mega Knight is often mistakenly classified as a Win Condition by beginners.
+Spells can be a Win Condition.If you have a Hog Rider and they have a Cannon, you must out-cycle the Cannon.Do not play your Win Condition recklessly.
+The Different Archetypes of Winning
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Heavy Tanks (Golem, Giant) are the core of Beatdown decks; they are incredibly slow and expensive, requiring massive support to function.
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Fast Punishers (Hog Rider, Ram Rider) are the core of Cycle and Bridge Spam decks; they are cheap, incredibly fast, and demand an instant reaction.
+Attacker TypeThe UnitsExecutionHeavy Beatdown TanksGolem, Lava Hound, Electro GiantBuilds a massive 15-elixir push that is mathematically impossible to stop in a single engagementFast Cycle PunishersHog Rider, Wall Breakers, BanditConstantly chips the tower for small amounts of damage by out-rotating the opponent's defenses
+Identifying Your Style
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Before you ever queue up for a match, look at your deck and ask yourself: "How exactly am I going to destroy the tower?"
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Once you select your primary attacker, build the rest of your deck entirely around supporting its specific weaknesses.
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