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In recent years, the [tower rush](http://hbcumetayard.com/read-blog/4276_the-history-and-evolution-of-the-tower-rush-genre.html) genre has seen an explosion of creativity, fundamentally altering how matches are played.
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We have moved far beyond the simple days of dropping a heavy tank at the bridge and hoping it connects with the tower.
+The Hero Update +
For years, every unit in the game was a 'fire and forget' missile; once deployed, the AI took complete control.
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It shifted the focus slightly away from pure macro-level resource management and heavily toward micro-level unit control.
+A Champion without its ability is just an overpriced, mediocre unit.Patience is key.Protect them. +Evolutions and Card Upgrades +
Another massive recent innovation is the concept of 'Card Evolutions', where standard units gain new powers after being played multiple times.
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It breathes incredible new life into older, forgotten cards, making them instantly relevant and terrifying again.
+New MechanicThe RulesPower SpikesPlay a specific card X number of times to unlock a supercharged version for the next deploymentCustom DefensesPlayers can now swap the default Princess on the tower with different characters that shoot faster, slower, or deal splash damage +The Future of Mechanics +
While controversial among some purists, these changes are absolutely vital for maintaining a massive, engaged player base.
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The players who adapt the fastest are the ones who conquer the leaderboards.
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