diff --git a/Mastering-Kiting-in-Tower-Rush.md b/Mastering-Kiting-in-Tower-Rush.md new file mode 100644 index 0000000..3064bfc --- /dev/null +++ b/Mastering-Kiting-in-Tower-Rush.md @@ -0,0 +1,15 @@ +
Instead, victory often hinges on micro-interactions: precise unit placements that manipulate the enemy AI.
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This article breaks down the advanced geometry and timing required to master this incredibly powerful defensive technique.
+Mastering the Middle +
By placing a cheap distraction precisely in the center, you force the enemy to walk towards it, taking fire from both of your towers simultaneously.
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To execute a center pull, you must wait until the enemy unit has fully crossed the bridge and established its path.
+It will walk away while being chased.Understand the AI vision mechanics.Use ice or poison to maximize the time they spend walking. +Advanced AI Manipulation +
This involves pulling an enemy unit from the left lane all the way across the center and into the right lane.
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The enemy troops will chase the Ice Golem the entire way, taking massive damage from both towers without ever landing a single hit.
+Unit Control MethodExecution RequirementThe SplitPlace multiple units exactly in the center so half walk left and half walk rightThe SurroundDeploy a swarm unit directly on top of a single-target enemy +Mind Games +
Watching your massive, expensive army get completely dismantled by a two-cost unit is incredibly demoralizing.
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You dictate exactly where the enemy moves, effectively taking control of their army away from them.
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