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While constructing a deck from your personal, pre-leveled collection is the standard way to play, it often leads to a stale, repetitive meta.
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You cannot rely on overleveled cards or muscle memory from playing the same deck for two years.
+The Golden Rules of Picking
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The absolute most critical rule of drafting is ensuring you select at least one reliable 'Win Condition' (a card that targets buildings).
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If you give your opponent the heavy spell and keep a useless support unit, they will easily dismantle your defenses from afar.
+If you give them a Balloon, you MUST draft anti-air immediately.Stability is key.If you have the choice between a Fireball and a wizard, take the Fireball.
+Sabotaging the Opponent
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Try to identify what kind of deck they are accidentally building, and feed them cards that completely ruin that synergy.
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Their average elixir cost will skyrocket, their hand will be completely clogged, and they will be unable to defend your cheap, fast attacks.
+Common ErrorThe ResultDrafting purely for synergy while ignoring the opponent's cardsYou might build a great Golem deck, but you accidentally gave them an Inferno Tower and a P.E.K. If you cherished this article therefore you would like to acquire more info concerning [tower rush](https://callarihomesltd.com/agent/harriettalmanz/) generously visit the site. K.A, rendering your Golem uselessForgetting to draft any spellsYou will have absolutely no way to finish off a tower with 100 hitpoints remaining in overtime
+Embracing the Chaos
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Even if you draft perfectly, you will sometimes end up with an incredibly weird, clunky deck due to bad RNG.
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Master the draft, and you prove that your skills are universal, not just tied to one specific meta deck.
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