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Many modern iterations of the genre have introduced powerful 'Hero' or 'Commander' units to lead the charge.
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Some commanders excel at bolstering massive swarms, while others act as unkillable, singular forces of nature.
+The Bruiser/Tank Class
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Their active abilities usually involve a self-heal, a massive temporary shield, or a devastating close-range area attack.
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Once a fully supported bruiser connects with the enemy tower, the game is usually over in a matter of seconds.
+Protect your investment.Don't trigger their ability too early.They make fantastic emergency defenders.
+The Backline Tacticians
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These commanders usually sit safely behind your towers, picking off enemy troops from a massive distance.
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When kept alive, a ranged hero can generate absurd amounts of positive elixir trades over the course of a match.
+Ability TypeHow to Use ItCloakingActivate to survive a direct spell impactMinion GenerationActivate when the enemy has exhausted their splash damage spells
+Mastering Your Main
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Do not just blindly pick whichever commander is currently dominating the competitive meta.
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Spend time practicing with each class in unranked modes to understand their specific timing and ability quirks.
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