diff --git a/The-Importance-of-Scouting-and-Information-in-Tower-Rush.md b/The-Importance-of-Scouting-and-Information-in-Tower-Rush.md new file mode 100644 index 0000000..49b2ed3 --- /dev/null +++ b/The-Importance-of-Scouting-and-Information-in-Tower-Rush.md @@ -0,0 +1,15 @@ +
Instead of massive, chaotic battles, you see them slowly playing one-cost cards at the very back of the map.
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In a game where knowing the opponent's counter is the key to victory, playing your main card blindly is suicide.
+The Art of the Cycle +
You achieve this by playing 'cycle cards'—extremely cheap units that require some sort of response.
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Once you identify their exact meta deck, you know exactly what eight cards they possess, removing all surprises.
+It is too risky.Use spells to scout if necessary.Watch how they place their defensive buildings. +Counting the Mana +
They track exactly how much elixir the opponent has spent versus how much they have generated.
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If you successfully defend a massive push and know the enemy is sitting at zero energy, you have a perfect window to attack.
+Predictable BehaviorHow to Exploit ItPredictable swarm usageInstantly wipe out their defense for massive valueNervous placementsBypass their defense entirely +Outsmarting the Opponent +
When executed perfectly, a prediction looks like pure magic, but it is actually the result of meticulous information gathering.
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By the time double elixir hits, you should know exactly how you are going to dismantle their fortress.
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