Add Mastering Siege Decks in Tower Rush
@@ -0,0 +1,15 @@
|
||||
<br>Siege players use massive artillery buildings—specifically the X-Bow or the Mortar—planted firmly on their own side of the map to snipe the enemy base from afar.<br>
|
||||
<br>This article dives deep into the high-stress, high-reward world of Siege gameplay and how to construct the ultimate impenetrable fortress.<br>
|
||||
Protecting the Asset
|
||||
<br>The entire strategy of a Siege deck revolves around a single, fragile building that costs a massive amount of elixir to deploy.<br>
|
||||
<br>You use these cheap troops as meat shields, physically blocking enemy tanks and assassins from ever touching your precious artillery.<br>
|
||||
Never play your X-Bow if you don't have the elixir to protect it.Pre-place defensive buildings (like a Tesla) before playing the X-Bow.Always know the opponent's 'tank' cycle.
|
||||
Choosing Your Artillery
|
||||
<br>While both are Siege weapons, the Mortar and the X-Bow require vastly different playstyles and deck compositions.<br>
|
||||
<br>Because it is cheaper, it is less punishing if it gets destroyed, making Mortar decks slightly more forgiving and versatile.<br>
|
||||
The ThreatThe CounterplayHeavy Tanks (Golem, Giant) blocking the shotsPlay hyper-defensively; use the Siege weapon purely as a defensive building in the center to stall for a drawHeavy Spells (Rocket, Lightning) destroying the weaponYou must out-cycle their spell; play your X-Bow faster than they can draw their Rocket
|
||||
The Mental Toll of Siege
|
||||
<br>You are playing a strategy designed specifically to deny the opponent the ability to play their own game.<br>
|
||||
<br>Master the geometry, build the wall, and snipe them from safety.<br>
|
||||
|
||||
If you have any questions pertaining to where by and how to use [tower rush](https://laviesound.com/alejandrapetti), you can make contact with us at our own web site.
|
||||
Reference in New Issue
Block a user