Add Mastering Beatdown Decks in Tower Rush
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<br>If Cycle decks are a surgeon's scalpel and Siege decks are a sniper rifle, the 'Beatdown' archetype is a massive, blunt sledgehammer.<br>
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<br>While it may look easy to just drop a massive Golem and win, playing Beatdown at a high level requires incredible patience and resource management.<br>
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Taking Smart Damage
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<br>If you spend 4 elixir defending a 3-elixir Goblin Barrel, you will never accumulate the massive reserves needed to deploy your 8-elixir Golem.<br>
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<br>Therefore, a true Beatdown player views their Princess tower health as a currency to be spent freely.<br>
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Beatdown shines in double elixir.A single Poison spell will ruin your entire push if they are clumped together.If your first massive push fails to take the tower, do not force a second one immediately.
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Synergy Behind the Tank
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<br>The true power of the push comes from the fragile, high-damage support units you layer behind the meat shield.<br>
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<br>If you have a Night Witch for melee DPS and bat swarms, you also need a Baby Dragon or Electro Dragon to provide splash damage against enemy swarms.<br>
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The Game PlanYour GoalSingle Elixir (First 2 Minutes)Play passively; use support units defensively behind your tower, then drop the tank in front of them for a 'free' counter-pushDouble Elixir (Final Minute)Drop the tank in the absolute back, ignore minor enemy attacks, and dump every drop of elixir into support units behind the tank
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The Psychological Weight of the Push
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<br>When you drop an 8-elixir Golem in the back of the arena, a massive psychological timer begins for your opponent.<br>
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<br>Unleash the behemoth, and claim your three crowns.<br>
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